Tuesday, October 23, 2012

Rear Window ( 1954)

Rear Window is an american suspence film directed by Alfred Hitchcock, who was also famous with his classic psychological horror film: Psycho, and it is based on Cornell Woolrich's 1942 short story It Had to be Murder. The story is about a professional photographer named Jeff Jeffries, who had broken his leg in an acident, moved to to Greenwich Village apartment so as to take a rest for a while until recovery. As he was so bored of staying in an apartment that had nothing to do, he started to look out into the courtyard of the the others's apartment. He killed his time by observing his neighbors. There were many different kind of people including a dancer, a songwriter, several married couples, a middle-aged sculptor and Lars Thorwald, a wholesale jewelry salesman with a bedridden wife. During the obsevation, he discovered that Thorwald might kill his wife, he told it to his girlfriend  Lisa Fremont and his insurance company home-care nurse Stellabut, but nobody believe his saying. After that, they found that he is right so they worked togerther to find evidence of the murder and finally they solved the case.

Here is the trailer of Rear Window:

 
Jeff Desom remixed the footage from Rear Window.(It's amazing!!)
 
 As the whole story is around what Jeff have seen, many scenes reveal Jeff's point of view and is taken in his room where he can look out to the window.
Here are some of the movie clips from the website:
 
We can see that Rear Window had been applied many special film effect to deal with some particular scenes. For example, In "Up the stairs", it only used the foot stepping sound to represent Thorwald's approach.

Tuesday, October 16, 2012

The Blast Theory

Introduction to Blast Theory:
(http://www.blasttheory.co.uk/bt/about.html)
Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media, creating groundbreaking new forms of performance and interactive art that mixes audiences across the internet, live performance and digital broadcasting. Led by Matt Adams, Ju Row Farr and Nick Tandavanitj, the group's work explores interactivity and the social and political aspects of technology. It confronts a media saturated world in which popular culture rules, using performance, installation, video, mobile and online technologies to ask questions about the ideologies present in the information that envelops us.

They did many interesting works and performances, here are some of my favorites.

In the tutorial class, we were introduced one of their works: Uncle Roy All Around You
(http://www.blasttheory.co.uk/bt/work_uncleroy.html)
This is a game that played online in the virtual city as well as in the actual city. Two players who didn't know each other were invited to be paired in order to play the game. One player monitored the online virtual city and the other one listened to the instruction of the online player so as to find the main target----Uncle Roy. Finally, they will be asked some questions and they have to decide whether or not to commit with the other stranger player in the coming 12 months. If yes, the game will be continued for another 12 months... I think this game is really interesting because the two paired players were totally strangers, and they had to make sure that they could trust each other so that they could end up the game eventually. However, it was only a start of the game, as once players committed each other, there would be another story. Also, this game combined the virtual internet world and the real life world. These two things have always being compared. People can have two identities, one is in the internet and the other one is representing their actual appearance. Can people trust someone who lives in the internet and who is totolly strange? Is there a connection between the virtual world and the reality?

Can You See Me Now(Tokyo) is a similar project which combined internet and reality before th Uncle Roy project. It's just for reference. (http://www.blasttheory.co.uk/bt/work_cysmn.html)
 
Rider Spoke, this work is a quite impressive one.
Players rode on a bike with a handheld computer mounted on the handlebars. There were many hiding places set in the city. They had to find a hiding place and then answer a question raised when they had arrived on particular hiding place. The answer would be recorded by a recorder. When the other players come to that place, they could also choose to record their own answer and even listen to the others' answers. Again, the players in the game didn't know the other players, but they could get to know something personal about the other players by listening to thier anwser in some hiding places. It's really fun and exciting game, and maybe it's a little bit touching. They could share some experience and personal feelings to the others through the game. Although they played the game individually, but they were not individual----they were actually interacting with the others.

Kidnap(1998)
(http://www.blasttheory.co.uk/bt/work_kidnap.html)

In 1998 Blast Theory launched a lottery in which the winners had the chance to be kidnapped. Ten finalists around England and Wales were chosen at random and put under surveillance. Two winners were then snatched in broad daylight and taken to a secret location where they were held for 48 hours.The whole process was broadcast live onto the internet. Online visitors were able to control the video camera inside the safehouse and communicate live with the kidnappers.
 
I think this work is the most interesting one. Participants had a chance to be kidnapped. That must be an unforgettable experience. Indeed, the "kidnappers" treated the hostages too well...They gave them food to eat and protected them from the injury(haha).


Monday, October 15, 2012

The Legible City, Jeffrey Shaw

 Linda talked about situationist international, and also told us to do the research of Jeffrey Shaw's work----The Legible City. Jeffrey Shaw combined  the lettrist and drifting in his work. Let's see what he have done.

This is a video of the Legible City which was demonstrating how the device worked. I've downloaded it from Jeffrey's website.(http://www.jeffrey-shaw.net/)

Here's some pictures of the Legible City.
 


The Legible city is a computergraphic installation by Jeffrey Shaw. He tried to transform some real cities in our world into "readable" cities in virtual world, that's why he named it "Legible City". He used the actual groundplans of three cities: Manhattan, Amsterdam and Karlsruhe in his works, then he created three virtual computergraphic cities in a 3-dimentional form which consisted of letters, words and sentences written and complied by Dirk Groeneveld. Those textual formations were representing the buildings and barriers in the cities.

The textual city was projected on a big screen in front of a real bicycle, and the handlebar pedals of the bike were the direction and speed controller . Therefore, audiences could travel arround the city by continuing physical movement of cycling, which make people like really entering the virtual world----you can go anywhere and see the things you want to see. Moreover, there is another small  monitor screen placed on the bike that can show the map of the virtual city and also the momentary position of the cyclist. It is quite user-friendly indeed.

In fact, the three cities of Manhattan, Amsterdam and Karlsruhe are three different versions of legible city project. They had distinct features in their own version.In the Mahattan version has eight separate fictional story lines in the form of naration monologues by eight kind of people, they all had different statuses: including ex-Mayor Koch, Frank Lloyd Wright, Donald Trump, a tour guide, a confidence trickster, an ambassador and a taxi-driver. Audiences could choose one of the lines or even all of them so that they could have different experience with different type of guides and particular narration. Besides, the two others cities scaled the letters to the similar poportion and location of the buildings in the real city, which mean the text in these two versions were reflecting the actual appearence of achitectures in the actual world.

 Jeffrey used a very interesting way to show us a different view of those cities that people were familiar with. It was demonstrating an extraordinary landscape of the ordinary cities. Just like what the intoduction in the website says:Travelling through these cities of words is consequently a journey of reading; choosing the path one takes is a choice of texts as well as their spontaneous juxtapositions and conjunctions of meaning. Maybe all the text inside the virtual cities had their meaning; maybe they were revealing the history of the buildings or the features of that place...I don't know. Sadly, I have no chance to participate in it, what I can see in these photos and videos are only fragmental words and phrase and they are not clear to see.

Apart from the three versions above, there was a new one released in 1998:
The new Legible City showed a more advanced technology than before. Bicyclist was not alone anymore as there were not only one but more than two bicylists took part in the virtual world travel.  They were connected by a network so they can get into the game at the same time. However, they may not travel in the same path, they would start at different point and then they could meet each other in some places. Well, it seems much more interesting than the previous versions as it just like an online game that multi players can play. Also, the new version of the textual buildings became actually "readable" because the content of the words and sentences were richer and more meaningful. They generated diverse atmosphere in different areas through the power of words. Audiences could have interaction and conversation with the other players, this comprised a virtual society that made the Legible City to become more realistic, more close to the reality.

In the leature, we learnt about the lettrist. Jeffrey's work of Legible City presented the idea of it. He used letters to replace the real building but he kept the original ground plan of the actual city. He looked like to be distructing the reality but he was actually construting a new world by computergraphic. Letters were transformed into visual landscape which was a n innovative idea about letters and words. He was also mixed with the idea of walking was an art form---- audience could drift around the virtual city and enjoy their own path or way that they want to use to visit the legible city in a new angle and view. More importantly, he tried to connect his work to daily life and his art work could not be completed without the participation of audience.

Saturday, October 13, 2012

Situationist International

 
 The Situationist International (SI) was an internationalist group of revolutionaries based mainly in Europe with very restricted membership. Founded in 1957, it reached its peak of influence in the May 1968 protests in France.

With their ideas rooted in Marxism and the 20th-century European artistic avant-gardes, they advocated experiences of life alternative to those admitted by advanced capitalism, for the fulfillment of human desires. For this purpose they suggested and experimented with the "construction of situations", namely the setting up of environments favorable for the fulfillment of such desires. Using methods drawn from the arts, they developed a series of experimental fields of study, including unitary urbanism and psychogeography.
 

Main concept and ideas of SI:

Anti-Capitalism

The Situationist International, in the 15 years from its formation in 1957 and its dissolution in 1972, is characterized by a Marxist and surrealist perspective on aesthetics and politics, without separation between the two: art and politics are faced together and in revolutionary terms.The SI analyzed the modern world from the point of view of everyday life. The core arguments of the Situationist International were an attack on the capitalist degradation of the life of people and the fake models advertised by the mass media, to which the Situationist responded with alternative life experiences. The alternative life experiences explored by the Situationists were the construction of situations, unitary urbanism, psychogeography, and the union of play, freedom and critical thinking.

A major stance of the SI was to count on the force of a revolutionary proletariat. This stance was reaffirmed very clearly in a discussion on “To what extent is the SI a political movement?”, during the Fourth SI Conference in London.The SI remarked that this is a core Situationist principle, and that those that don't understand it and agree with it, are not Situationist. Reactionary forces always try to hinder the still topical power of the working class. It was not by chance that May '68, whose main feature was the largest general strike that ever stopped the economy of an advanced industrial country and the first wildcat general strike in history, was instead depicted by most media outlets as "student protests". That was precisely to mystify the still very topical role of a revolutionary proletariat.

Dérive

By definition, psychogeography combines subjective and objective knowledge and studies. Debord struggled to stipulate the finer points of this theoretical paradox, ultimately producing "Theory of the Dérive" in 1958, a document which essentially serves as an instruction manual for the psychogeographic procedure, executed through the act of dérive("drift").

In the SI's 6th issue, Raoul Vaneigem writes in a manifesto of unitary urbanism, "All space is occupied by the enemy. We are living under a permanent curfew. Not just the cops – the geometry".Dérive, as a previously conceptualized tactic in the French military, was "a calculated action determined by the absence of a greater locus", and "a maneuver within the enemy's field of vision". To the SI, whose interest was inhabiting space, the dérive brought appeal in this sense of taking the "fight" to the streets and truly indulging in a determined operation. The dérive was a course of preparation, reconnaissance, a means of shaping situationist psychology among urban explorers for the eventuality of the situationist city.
 
Psychogeography
The first edition of Internationale Situationniste defined psychogeography as "the study of the specific effects of the geographical environment (whether consciously organized or not) on the emotions and behavior of individuals."The term was first recognized in 1955 by Guy Debord while still with the Letterist International:
 

http://www.nethelper.com/article/Situationist_International

Detournement:
 "short for: detournement of pre-existing aesthetic elements. The integration of past or present artistic production into a superior construction of a milieu. In this sense there can be no Situationist painting or music, but only a Situationist use of these means.", Internationale Situationiste Issue 1, June 1958.
One could view detournement as forming the opposite side of the coin to 'recuperation' (where radical ideas and images become safe and commodified), in that images produced by the spectacle get altered and subverted so that rather than supporting the status quo, their meaning becomes changed in order to put across a more radical or oppositionist message.
The concept of detournement has had a popular influence amongst contemporary radicals, and the technique can be seen in action in the present day when looking at the work of Culture Jammers including the Cacophony Society, Billboard Liberation Front, and Adbusters, whose 'subvertisements' 'detourn' Nike adverts, for example. In this case the original advertisement's imagery is altered in order to draw attention to said company's policy of shifting their production base to cheap-labour third-world 'free trade zones'.

Recuperation:
"To survive, the spectacle must have social control. It can recuperate a potentially threatening situation by shifting ground, creating dazzling alternatives- or by embracing the threat, making it safe and then selling it back to us" – Larry Law, from The Spectacle – The Skeleton Keys, a 'Spectacular Times pocket book.

Situgraphy and Situlogy:
 Drawing from the artistic Lettrist praxis of hypergraphy as well as older developments in mathematics and topology in Henri Poincare's Analysis Situs, the main theorist of the SI Asger Jorn formulated theories of plastic, anti-Euclidean geometry and topology which was at the heart of Situationist critiques of urbanism and other manifestations of contemporary capitalist culture and politics.
The Situation:
 central to the SI, this concept was defined in the first issue of their journal as "A moment of life concretely and deliberately constructed by the collective organization of a unitary ambiance and a game of events." As the SI embraced dialectical Marxism, the situation came to refer less to a specific avant-garde practice than to the dialectical unification of art and life more generally. Beyond this theoretical definition, the situation as a practical manifestation thus slipped between a series of proposals. The SI thus were first led to distinguish the situation from the mere artistic practice of the beat happening, and later identified it in historical events such as the Paris Commune or the Watts riots, and eventually not with partial insurrections, but with total revolution itself.
The Spectacle:
Debord's 1967 book The Society of the Spectacle attempted to provide the SI with a Marxian critical theory. The concept of 'the spectacle' expanded to all society the Marxist concept of reification drawn from Marx's Das Kapital, entitled "The Fetishism of Commodities and the Secret thereof" and developed by Georg Lukács. This was an analysis of the logic of commodities whereby they achieve an ideological autonomy from the process of their production, so that “social action takes the form of the action of objects, which rule the producers instead of being ruled by them.” (Marx, Capital) Developing this analysis of the logic of the commodity, The Society of the Spectacle generally understood society as divided between the passive subject who consumes the spectacle and the reified spectacle itself.
Unitary urbanism: "Unitary urbanism is one of the central concerns of the SI" (Internationale Situationniste #3, December 1959). This was originally developed by the Lettrist International and the International Movement For An Imaginist Bauhaus, and then taken up by the SI. This development marked a move away from metagraphy and towards the use of Dérive and psychogeography and also situgraphy. Following expulsions and the move towards the theory of the spectacle, UU became a lesser concern for the SI in later years. See separate articles on Unitary urbanism, Dérive, and psychogeography.

Tuesday, October 9, 2012

BlindFold Photography!!!

                                             Blindfold photography----what a interesting project!

 We chose to do it in our campus as we want to see the place that we are familiar in a total different view. Since the photographer's face was covered by his clothes, he couldn't see any thing (except darkness>A<).  Also he didn't know where he was going, and always yelled with the scare of nothing to see. I was acting a guide of taking him to walk in the photographing process.

Let's see what we have done!!
Background music: The Show, Lenka
 
Here are some photos which have been shown in the video.
 
 Can you guess what this red thing is?
Do you see someting strange in this photo? 
 Our lovely cameraman XD
 Quite a normal one
I think it is beautiful, our blindfold photograper
 tried to take the photographs with motion.
Then this is one of the interesting things turned out.
 
 
 The process of doing the blindfold photography is full of excitement, we couldn't expect how the photographs would came out and what photograghs have been taken. And I found that  this is really a challenging work because it is difficult to find a good timing for a shot, it only depends on the sixth sense but not what we have seen.  Also, the photographer never knew what he was shooting and whether the photos were focus or not.
 
At the beginning, we were confusing of what angles we should use to take the photos, but at last we gave up to think about how to take the photos and tried to vary the ways of shooting. Our photographer took the photos in different strange angles like inverting the camera to shoot the door(shown on above) and he also arrange himself in different altitute in shooting exerise in order to see that how the scenery comes out in some heights. Besides, he make some movement while taking photos. It made a very crazy results in those 'moving' photographs.
 
I think we have achieved a wonderful experience through this activity!!
 


Tuesday, October 2, 2012

GE1302 Online Art Diary(week5)

The artwork shown on the photograph above called Merzbau, which is an installation work created by Kurt Schwitters. Kurt was a German artist that mainly working in genres and media such as installation, graphic design, sound, poetry etc. He did very well in collage and he called it Merz, as the representation of his own concept of Dadaism. Merzbau was one of Kurt’s most successful and representative assemblage artwork but unfortunately it couldn’t be reserved because of war and time. Kurt began to build it in early 1920s in Hannover where was his original home. In 1937, he was exile from his hometown to Norway, so he started to work in a new Merzbau but similar to the previous one in new home. After that, he had to move again since he needed to escape from the Nazi invasion. Finally he built another Merz building in England named as Merzbarn. The first and the second Merzbau was destroyed by bomb and fire respectively and the third one was disrepair after Kurt’s death.
Why is it relating to science? Building this thing must be a very technical work as the creator should think about mechanic, dynamic, architecture, graphic design…This work was originally started in his studio, later he occupied the whole department and transformed all the 6 living room in to Merzbau. Therefore, the 6 normal room was reconstructed into one big installation artwork. There were added about forty distinct caves, grottoes and rooms in Merzbau but it was still a family house for residential use. Besides, Kurt was only using found objects like pieces of wood, rubbish etc. as the materials to build the majority of his work. More interestingly, he would also use something that visitors left in his house to decorate the artwork. So that people always found different when they came back to this house, and of course they might find their belongings became part of the marvelous artwork! This is one of the reasons that I love this work so much.
 
On the other hand, although Merzbau was built in geometrical-shaped base, the whole creature didn’t seem making any sense. The non-sense spirit was the main idea of Merz. This is the only thing that completely differed from science—we should not always use logical thinking in order to invent a great artwork. Sometime, we have to borrow the idea or technology from science, but we should also break the rule, not just think whether it is sense or not.
Sourse:



The artwork shown on the photograph above called Merzbau, which is an installation work created by Kurt Schwitters. Kurt was a German artist that mainly working in genres and media such as installation, graphic design, sound, poetry etc. He did very well in collage and he called it Merz, as the representation of his own concept of Dadaism. Merzbau was one of Kurt’s most successful and representative assemblage artwork but unfortunately it couldn’t be reserved because of war and time. Kurt began to build it in early 1920s in Hannover where was his original home. In 1937, he was exile from his hometown to Norway, so he started to work in a new Merzbau but similar to the previous one in new home. After that, he had to move again since he needed to escape from the Nazi invasion. Finally he built another Merz building in England named as Merzbarn. The first and the second Merzbau was destroyed by bomb and fire respectively and the third one was disrepair after Kurt’s death.
 

Why is it relating to science? Building this thing must be a very technical work as the creator should think about mechanic, dynamic, architecture, graphic design…This work was originally started in his studio, later he occupied the whole department and transformed all the 6 living room in to Merzbau. Therefore, the 6 normal room was reconstructed into one big installation artwork. There were added about forty distinct caves, grottoes and rooms in Merzbau but it was still a family house for residential use. Besides, Kurt was only using found objects like pieces of wood, rubbish etc. as the materials to build the majority of his work. More interestingly, he would also use something that visitors left in his house to decorate the artwork. So that people always found different when they came back to this house, and of course they might find their belongings became part of the marvelous artwork! This is one of the reasons that I love this work so much.


On the other hand, although Merzbau was built in geometrical-shaped base, the whole creature didn’t seem making any sense. The non-sense spirit was the main idea of Merz. This is the only thing that completely differed from science—we should not always use logical thinking in order to invent a great artwork. Sometime, we have to borrow the idea or technology from science, but we should also break the rule, not just think whether it is sense or not.

 

Sourse:



Event Score: A magic show(week5 tutorial)


We did a magic show in the AC1 podium, this fluxus performance refers to Ken Friedman's recipe of Magic Trick#7 from the Fluxus Performance Workboo(http://www.scribd.com/doc/24047634/Fluxus-Performance-Workbook). We have made some changes of it because we only had limited resources...HAHA!
The content of the recipe:
Magic Trick #7
Walk on stage with a big sheet of paperand a magician’s hat. Hold the paper upto the audience to show that it has beenpainted or printed with the word FLUXUS.Tear the paper into pieces and drop theminto the hat. Shake them.Reach into the hat and pull out a largecloth that reads, THE END.
 
As we don't have a magician hat and large piece of choth so we choose to make them by hand. We made a paper hat and use paper to replace the choth.
Here is our 'beautiful' works after the performance.
 
 
 We also invited audiences taking photo with us. How magical!!
Our magician looks:


Well, during the tutorial class, our classmate queried the meaning of our performance. She thought it was meaningless and it was just making audience felt embarrassed. To be honest, we know that we were not preforming a magic show(cause it's acturally not a magic show). What we really wanted to do is----confusing people,having fun. Non sense is a kinda sense. That all. We don't have to be doing every things with meanings. I think this is what Fluxus asked us to do...isn't it? Making people laugh and enjoy the show. That's enough. This may be most important reason why i chose it as our performance.

In fact, the concept of Fluxus is still unclear in my mind even if we finished this funny fluxus activity----because it is originally not sensible(haha). Maybe we don't need to be too aware of the meanings of it in our early stage of exploring art,  we can just do it and let see what we can achieve.